ea mma will still be a faster-paced, better flowing game than this. street fighter 2 had better physics than the last zuffa game..
BUTTERED UP & PAMPERED OUT
I also liked the fact that you could download or upload create fighters. It saved a lot of time instead of doing all that work yourself
The mirror match aspect should be great or horrible for online multiplayer.
The Greatest of All Time
Here are some of the changes
UFC Undisputed 3 is expected to have many new changes from UFC Undisputed 2010, including the following:
New THQ servers for online play
Pride Mode, with Pride rules, ring, and fighters. Commentary will be provided by Bas Rutten and Stephen Quadros. Lenne Hardt will announce the fighters in Pride.
A brand new submission system.
Mo-capping used for fighters giving more realistic movement and striking.(This doesn't apply for all fighters. Some will still use archetypes.)
New Stats: Footwork, Ground Grapple Top and Bottom for offense and defense.
Two gameplay control options: traditional and simplified. (Pro and Amateur controls)
Additions of Featherweight and Bantamweight division.
Over 150 fighters.
Leg Kick TKOs.
New submission moves including the standing rear naked choke, standing guillotine, and the flying scissor heel hook.
New KO animations.
Damage recovery between rounds.
Cuts affect stamina and energy recovery rate.
Redesigned striking game emphasizing jabs, quick strikes, and combinations.
New Stamina system. Your stamina can only come back up so far until you are fully rested.
Stamina depletion will also effect fighter's stats.
New navigation system. You can close the distance to keep from getting knee'd to the head. (This also helps in other areas)
New transition in the clinch to back control.
Whip knees can be done to the body.
Whip knees can now be blocked.
Stat decay removed in Career Mode.
Roster fighters from the UFC and Pride can now be taken through career mode.
A fighter's leg may break from opponent checking a leg kick.
Punching your way out of clinches.
New ground positions with the cage.
Using the cage to set-up submissions.
Using the cage to “wall walk” back to a standing position.
New options, such as Stamina Simulation mode, Competition Spec mode (Removes all random elements such as flash KOs and doctor stoppages), and Stat Equalizer (Equalizes all stats to 80 for both fighters).
Reach is now a big part in striking.
Fighters are now able to sway on the ground to avoid strikes.
A new feint system.
Takedown-intercepting knees have been added.
"Finish the Fight" allows you to continue striking until the ref pulls you off.
Sweeps are back including new ones.
Elbow spamming has been fixed. Only certain fighters have elbows in clinch range.
Ref resetting has been fixed. You can only pull someone off the cage by a takedown/slam.
Sub-cancelling has been fixed. You can no longer release a sub to gain an advantageous position.
Another UFC game...this time i'll be smart and just rent this piece of shit for a week and be done with it.
The first two were good. Not perfect by any means, but pretty damn fun. I'll probably pick it up.
What dost thou know me for?
A knave; a rascal; an eater of broken meats; a
base, proud, shallow, beggarly, three-suited,
hundred-pound, filthy, worsted-stocking knave; a
lily-livered, action-taking knave, a whoreson,
glass-gazing, super-serviceable finical rogue;
one-trunk-inheriting slave; one that wouldst be a
bawd, in way of good service, and art nothing but
the composition of a knave, beggar, coward, pandar,
and the son and heir of a mongrel bitch: one whom I
will beat into clamorous whining, if thou deniest
the least syllable of thy addition.
Some blind hatred in here. This franchise is evolving I must say. They look to be taking it in the right direction with the additions of the Pride and WFA. The only thing that needed some work was the submission game. At least they didn't go the "Push This ONE button to submit and this other ONE button to escape". I know it keeps it simple for the slow.... but come on...