PoIsON KaRaSu
05-06-2008, 12:42 PM
I read this in the JUNE 2008 issue of ELECTRONIC GAMING MONTHLY
NET LOSS by Hal Halpin
The Entertainment Consumers Association is one of over 500 non profit organizations that have signed on to a federal bill called the internet Freedom Preservation Act of 2008. In short, The bill seeks to preserve the internet the way it is now. You may be more familiar with the coalition and its cause through the awareness campaign for "Net neutrality."
Net neutrality refers to the fact that you can presently visit websites, play games, post videos, and surf all sorts of depraved...er, educational sites around the Web. You can use the search engines the you like, join social networks that you want, and all is right with the world. Its a wide open road with no tolls or speed bumps.
The reason for the Net neutrality movement can be blamed on a couple of executive slipups. In calls with analysts and at conferences, executives at some of the nation's leading internet service providers (ISPs) have made casual-and sometime not so casual-mention that they see business opportunities in your surfing enjoyment. In their minds, these conglomerates have invested tons of money in infrastructure that you're
useing to visit and support their competitors.
Let's use Time warner cable as an example: Time Warner doesn't like YouTube, both because a competitor owns it and due to the bandwith sucking that videos require by nature. Well, if the net doesn't remain neutral, it maybe that the ISPs decide to slow down access to some sites, Block others entirely, or just require you to pay more to access them.
Why is this important to gamers, above and beyond the "educational" sites we talked about? Turns out that games tend to use the most band-with - way more then your mom's text and photo emails and we also like to chat, post videos, and interact, all of which pushes a lot of data. Want to get involved? Hop online while it's still an even playing field and go to WWW. GAMERSFORNETNEUTRALITY.ORG.
NET LOSS by Hal Halpin
The Entertainment Consumers Association is one of over 500 non profit organizations that have signed on to a federal bill called the internet Freedom Preservation Act of 2008. In short, The bill seeks to preserve the internet the way it is now. You may be more familiar with the coalition and its cause through the awareness campaign for "Net neutrality."
Net neutrality refers to the fact that you can presently visit websites, play games, post videos, and surf all sorts of depraved...er, educational sites around the Web. You can use the search engines the you like, join social networks that you want, and all is right with the world. Its a wide open road with no tolls or speed bumps.
The reason for the Net neutrality movement can be blamed on a couple of executive slipups. In calls with analysts and at conferences, executives at some of the nation's leading internet service providers (ISPs) have made casual-and sometime not so casual-mention that they see business opportunities in your surfing enjoyment. In their minds, these conglomerates have invested tons of money in infrastructure that you're
useing to visit and support their competitors.
Let's use Time warner cable as an example: Time Warner doesn't like YouTube, both because a competitor owns it and due to the bandwith sucking that videos require by nature. Well, if the net doesn't remain neutral, it maybe that the ISPs decide to slow down access to some sites, Block others entirely, or just require you to pay more to access them.
Why is this important to gamers, above and beyond the "educational" sites we talked about? Turns out that games tend to use the most band-with - way more then your mom's text and photo emails and we also like to chat, post videos, and interact, all of which pushes a lot of data. Want to get involved? Hop online while it's still an even playing field and go to WWW. GAMERSFORNETNEUTRALITY.ORG.