View Full Version : anyone ever made a game?


beetsh
06-21-2007, 10:25 PM
like a java type deal? or modded doom? how difficult is it to make a fps thats only a couple of short levels long?

Dert McGert
06-22-2007, 09:06 PM
No, but I made a box in shop class and tried making a bong in weilding. Didn't know if that helps you.

Pcmaker
06-23-2007, 02:15 PM
Pretty hard..you need to learn some programming.

GOD
06-23-2007, 05:51 PM
this is the closest ive gotten
<embed src="http://i23.photobucket.com/albums/b382/useless333/swf/firstgame.swf"height="400"width="500">
try and get the square perfectly on the circle.

Nasty Nate
06-23-2007, 05:55 PM
this is the closest ive gotten
<embed src="http://i23.photobucket.com/albums/b382/useless333/swf/firstgame.swf"height="400"width="500">
try and get the square perfectly on the circle.

heh heh heh, that could get ya for hours if you let it. repd

-edit- now peoply can try and do it twice.

Ggallaz
06-24-2007, 04:02 AM
Definitely use an editor man. That is the easiest way to go. Use the UT2K4 stuff, Farcry editing stuff, ummm, I cannot think of what else. All I can tell you is that making video games is crazy fucking difficult without a editing tools provided by developers as packeaged with games. Look for games that you can buy that come with mod tools. I am currently working on Resistance: Fall of Man and I can tell you that even with all the tools at your disposal it is crazy hard and takes up tons of time.

beetsh
06-25-2007, 03:07 PM
im checking out the tools now. i have a feeling this idea is gonna fall at the first hurdle!

Ggallaz
06-26-2007, 05:54 AM
im checking out the tools now. i have a feeling this idea is gonna fall at the first hurdle!

Just make sure you are ready for all the time and hard work it will take. Planning is key my man, trust me. The more you plan out in the beginning and figure out BEFORE you actually start the work, the more you will save on your time and sanity in the future. Making games is absolutely super hard and it is a credit to you that you are undertaking this by yourself.

amanamagus
06-27-2007, 05:23 PM
I am trying to make the snake game in C++. Interesting but difficult.

Prettty difficult year ahead of me.

ferg [ADR]
07-17-2007, 05:47 AM
i've made a few little dinky games. real game programming is very difficult, it's probably much easier just to use some sort of game designer software but if you want to get serious about it... yeah learn some C++ or another good language and get to work. good luck!

visual basic is easier to learn and is a decent language, but lacks in the performance area.

i mostly program networking related apps.

CHE
07-17-2007, 06:01 AM
like a java type deal? or modded doom? how difficult is it to make a fps thats only a couple of short levels long?

depends. u need a group of ppl with different skills, i.e programming, level design, artists, AI behavior programmers(regular programmers might be able to do this, but its better if someone has a good AI middleware engine you can throw in for better AI) Sound engineer, sotryteller(altho if its a short FPS u might not need one).

Most of these are essential if you are gonna make a complete game. However, u can cheat and use a licensed game engine, like Unreal, which i have used, the problem with that, is that u need to ask permission, unless u dont have any plans to distribute it. I have the unreal 2 engine i got from school and it is a decent engine, especially for FPS'. I could squeek out a couple of levels myself, cept im real rusty and it owuld take quite awhile, and would be an unreal rip off, since its engine is quite unique.

U might not even need a programmer, thats if u or someone knows the engine and/or level editor you are using. thats if u are using one of these licensed engines. chances are tho, if they know the engine and use it effectively, they are programmers.

The unreal engine has some decent freedom in terms of adjusting the values of certain weapons and the physics of the level, guns, and characters. Theres also a couple of add ons that will let you import models from 3dsmax into unreal. if u know both of those programs u could conceivably do it by yourself.

amanamagus
07-17-2007, 08:49 AM
CHEbro knows. Repped.